﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace BattleCity.GameObjects
{
    public class Grass : gBaseClass
    {
        public Grass(BattleCityGame game, ref Texture2D sprTexture, Vector2 sprPosition)
            : base(game, ref sprTexture, sprPosition, game.SpriteRec16, 0.6f)
        {
        }
        public override void Initialize()
        {
            base.Initialize();
        }
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
    }
}